Recipes, not files
Every asset is a short Blender Python recipe. Variants are parameters and seeds are fixed, so a rebuild gives the same model every time.
Our 3D art lives in one library of our own: stylised low-poly pieces, each written as a short recipe and coloured from one shared palette. Turn any of them around below.
Every asset is a short Blender Python recipe. Variants are parameters and seeds are fixed, so a rebuild gives the same model every time.
Every colour comes from one palette of soft gradients. No per-asset textures, so a house made today sits next to a cart made next month.
Each asset exports as one .glb with one material, in real metres. It opens in Godot, Unity, Unreal or a web page.
Downloadable packs are on the way. License: coming soon.